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christmas time ideas

It has been a busy term at university and I have not opened this project since early August. But I have been thinking.

First of all, I am going to start again and start with Unity. I liked Godot, especially for it being lightweight, but I want to learn the industry standard engine.

more interesting wood:

felling, bucking, splitting, stacking bucking

weather:

rain:

gathering fuel:

game loop:

fire:

fuel:

maybe fuel in fire is on a different layer (can’t be pushed around and stuff) but can still be picked up?, also gravitates towards center when you drop it in / throw it in, maybe fire is similar to a stack of fuel that is kinda hidden visibly, allows multiple fuel types on top of each other and you can take the top one / last one thrown in out? not too similar to stack other than take last one out but they’re all burning, i think this solves most issues and solves stacking in fire

maybe you can stack thicker logs on top of some thinner logs because this allows the creation of statues and cool figures when you stack them in different orders

goals:

sleeping?

player movement:

throwing fuel:

inventory:

you can only drop logs to form piles but you can upgrade / build holders that allow you to throw fuel onto piles maybe it just needs a certain z velocity and the physics will handle the rest but maybe i shouldn’t rely on physics

realise you’ve been making the fire for a bad reason / person

this isn’t my dream game or anything, just a fun project

hot water helps with the cold fetch water from the river

waiting for someone to come? they’re not coming promise to wife to keep the fire going you kinda just slowly die decide when to die / let go, end is a big zoom out of the world showing acres of forest the fire is your idea of her, can’t let it die end is you and the fire dying

winter is coming

short game, maybe a few hours ideas about hope, hopelessness, futility, peace, loneliness

you write in your journal occasionally / every night? player reads it in the morning / in the night seasons change, die in winter? get slower and ill over time but you build a pretty house you have a map you update at night? with where you’ve explored and notable structures purpose of map is to show you where you’ve been before and what ares to explore next, if there are a lack of structures in an area you maybe haven’t explored it enough a good purpose to sleeping

find books that teach you how to do cool things a beginners guide to

these shouldn’t unlock things, just teach you how to books can burn

tools

logs are a grid-like system bucking at reliable repeated intervals so you can get the length you want of rounds thickness decreases with length at the same intervals but is smoothed when the log is together? or each section has a start width and end width maybe logs have uniform widths after you chop a tree (i think so, much easier) easy to understand discrete widths of trees, from skinny to very thick with different purposes furniture crafting requires different thicknesses? stool is a very wide round on top of 4 short thin ones easy to see if a log is too long / too short for your cabin stack logs for your cabin to make 90 degree angle walls, would maybe have to restrict logs to only be horizontal or vertical rather than nice dragging once you have 4 (with door gap) or at least 2 walls opposite you can start stacking logs on the roof?

dragging logs, when you leave one at a 90 degree angle (some snapping mechanism) you can stack logs on top you do this by lining up a log (of the same diameter) at the same axis and then pushing on the side of it into the correct wall log and it will stack, hitting with axe or kicking would undo? you can only stack if something like a majority of the weight would be correctly on top of the bottom log roof is done in a similar way, just along the opposite axis push logs perpendicular into the other and if the conditions are right (another wall of correct height to support it across and high enough generally) it will go on top

tough to convey length of a log when it is vertical, would hopefully be fine

can roll and drag logs

log has a length / number of rounds / intervals when you buck a log it creates two logs of the split lengths on either side a log of length 1 cannot be bucked further (becomes a log round? cannot be dragged, can be picked up)

could be small goals that provide upgrades e.g. keep the fire lit for a night it then shows you a vague location of a book / tool in a dream and you have to trek there start with a book of goals? mm bookshelf keep fire lit for a night, fell 10 trees, burn 100 logs, stack 50 logs not sure about this, prefer it to be for exploration

types of shelters (/ you can make any shelter? hmm)

multiplayer? idea of building cabins in the woods together

chopping block could be just a larger round? when stacking logs (if im sticking to just this vertical thing) you can stack a smaller log onto a larger log in the case that this setup leads to a big log on the bottom and a smaller log one level above it and you bring an axe down on it, it will break down quicker / easier? can do it on the floor but its worse (i like that this is another thing you can always do but you have to learn! could be in one of the books (on splitting logs))

first book is chopping down trees

maybe winter is coming and you have to build your shelter in time? and have enough wood to last you?

wood carving? (for stuff to do in winter) its a sort of drawing mechanic but not, more emulative of wood carving can cut out sharp lines? kind of only diagonals and straight lines or something chip away at a block until it looks cool, but only 2d i suppose? or could try and do 3d / top view, side view, front view (so you can create 3d shapes) (orthographic projections) this would be represented like a grid of voxels or something but with diagonals as well